2. Content: customers comfort and complete experience / general appearance, level increase and presentation / sound design to support the unique identity of the location / connecting your travel / security / calamities / public movement and crowd control / sound routing and orientation in space / specific problem solutions / events
November 2015 - Sound design concept for Metro Amsterdam
November 2015 - Sound design concept 2020 for Apple Store
November 2015 - Sound design for hotel lobbies
October 2015 - SDFA creates sound design for public space.
Promotion Film SDFA
April 2015 - SDFA creates sound atmospheres for Moooi Marcel Wanders, Salone del Mobile, Milano.
Soundscapes in combination with the new collection will be presented in interesting product combinations
revealing how Moooi’s furniture and lighting products can complement each other perfectly and to inspire you on
how to make an environment more beautiful.
From the 13th to the 19th of April, during Salone del Mobile, Moooi welcomes you at via Savona.
March 2015 - Retail Sound Strategy by SoundDesignForArchitecture
SDFA creates one unique sound identity for a complete shopping experience:
The auditory expression is consistent with the visual. It communicates the values and messages the mall wants to communicate – a synthesis of visual and audio perception.
Soundscapes Custom made music compositions and designed sound for retail.
Functional Sound Design for Marketing Production, implementation and support for the right customized sound / music for your brand (sound design for shopping behaviour based on recent research results of music and sound psychology)
digital platforms and automation, media servers and sequencers (MT), sensor controlled crowd control, WIFI implementation and project update.
Multi Speaker Zones audio + visual will be programmed for all different locations and acoustic situations.
Special event update
June 2015 - SoundDesignForArchitecture creates soundscapes for
Art Events and Expositions:
September 2014 - Research: Interactive Sound Control
Our digitally programmed and fully automated “Interactive Sound Device” (MSP/PD)
processes and composes a unique sound environment for every location. The authentic sound material is triggered from the building’s own database (sound
library). The process is controlled and determined by a multi-sensor setup which continuously sends data about conditions, public, function, influences, etc. The
resulting creation is a sound environment in motion, which never repeats; connected in every moment to the concrete situation and the particular
requirements of the space.
February 2013 - Minutes of Frame #2: All the Senses
Pakhuis De Zwijger - Amsterdam
Second edition of 90 Minutes of Frame. On February 13 - 2014 Frame returns for the second edition of Ninety Minutes of Frame,
the magazine’s live lecture and debate series. The evening’s theme, All the Senses, concerns the pressing need for designers to engage
people with the physical world.
Step by Step: Florian RichterSound Designer
At the second Ninety Minutes of Frame, Sound Design for Architecture founder Florian Richter will give an in-depth look into the world of sonic experience.
Trained as both a musician and sound designer, Richter develops soundscapes – not music – for a wide variety of spaces, different museums, offices,
hospitals, private homes and most recently, a car park. Developing concepts for architects - his digital and natural tones intensify each building’s purpose.
Richter’s soundscapes don’t disrupt, but blend in, creating a synergy between silence and environment.
May 2013 - SoundDesignForArchitecture creates soundscapes for underground car-parkings
March 2013 - BK-City Project
The value of sound in contemporary architecture
What is the sound of BK City – the lab of modern architecture
What do you experience when architecture becomes audible?
From March 4th 2013 you will hear soundscapes entering the ”Lab of architecture” – Delft University of Technology, created by Sound Design For Architecture.
Three soundscapes representing three specific locations: one in BK City Street, West & East, en two more in the west and east staircases
At these locations authentic sound has been recorded digitally: not the acoustics of space but of the actual materials: stone, concrete, glass, steal,
aluminium, wood, plastics and surroundings. Later we processed them digital by resynthesis in our sound studio. The authentic sound of the building enlivens. The perception
offers a complete experience of architecture through our sonic awareness.